The new GlobeOne app lets you track your load and data, pay your bills, and subscribe to the latest promos anytime.
I gathered a small sample of 3rd party data, organized the topics, and distilled some recommendations for improvements on the product as a whole.
As of 12 Sep 2022, the GlobeOne app has a 3.4 rating on the App Store with almost 7k reviews. It is 12+ years old and is currently on version 1.8.6.
Its direct competitor is the Smart Giga Life app, currently on version 3.0.6, which has a 4.3 rating with over 34k reviews at 4+ years old.
Globe has 86M subscribers compared to PLDT-owned Smart which has 71M subscribers. It would be interesting to see how these numbers stack up in the coming years with the entry of upstart DITO Telecom.
Whether postpaid or prepaid, it seems Globe and Smart have very similar offerings price and feature-wise though Globe offers more tiers for its postpaid offerings while Smart has more tiers under its prepaid surf-only promos. Smart also has more tiers under its new Tourist SIM product compared to Globe's similar product targeting the country's short-term guests.
In terms of data connection speed (with stats provided by OpenSignal), Smart is a runaway winner when it comes to overall download speed, games app experience (based on latency, packet loss and jitter) and voice app experience. DITO, however, wins the upload speed test. Globe needs to improve on this if it wants to stay competitive.
Source: https://www.moneymax.ph/personal-finance/articles/globe-vs-smart
Based on a quick sample of Giga Life's reviews, I noticed that users leave 5-star reviews regardless of whether they had a great experience or not. It is not normal human behavior to leave a 5-star rating then follow it up with 5 sentences of feedback. GlobeOne is not gamifying its App Store ratings (unlike Smart, it seems) which means their ratings would be lower but would reflect consumer sentiment more accurately. On the surface, it seems Smart's app is better with its higher ratings but after looking more closely at the data, the ratings gap is suspect to say the least.
I gathered a sample of 50 GlobeOne app user reviews from the App Store and came up with a taxonomy according to the issues raised, filtered between pros and cons. I also kept tabs on how often they were raised:
Also, it is important to note that 56% of reviews had a reply from the developer while 44% didn't.
It's cool to see that 26% of respondents appreciate the aesthetics the GlobeOne app team has worked hard for, though it's more of a preface to a sh!t storm than anything. In fact, everything positive in a review should taken with a grain of salt and maybe also a bucketful of sarcasm. Users liked the effort to unify disparate apps? Thanks, that's the goal. User is willing to update her rating after the proper update? This is classic carrot and stick approach but the attempt at bribery is much appreciated. As makers of digital products, we need to do better, way better in fact.
56% response rate is pretty low. The team needs to reply to as many reviews as possible and also needs to address customers by their names. With a bit of effort, we can make them feel that they are being heard by an actual human versus an auto responder. We're replying anyway so might as well do it better.
If we look at the reviews for the Smart Giga Life app, they pretty much reply to every review and their developer responses almost always include the name of the user who gave the review, making it seem more personal, which is a win for Smart.
We may also need a shorter, more simple chat link compared to the current one shared by the dev response team. Reviews do not allow hyperlinks and text selection so the user would have to copy the link by sight. Not sure if Globe has its own short URL service, but this helps a lot in this instance. Globe can keep the short links the same basically forever while the actual links may be ever-changing. This pays for itself in my experience. If this ever comes to fruition, the company needs to come up with a short link strategy and nomenclature framework as these things can get unwieldy quickly.
We may need to revisit the customer journeys for CS since they seem broken in their current state, at least based on the reviews. Maybe our CS agents are overwhelmed with requests; maybe they just need additional training or better automation tools. We need to know.
If the UX for reward redemption works in the old app, it simply should be replicated in the new app. Seems like a simple solution and there might be nuances in the new implementation but this is what needs to be done.
We need to revisit the JTBD of these apps and triangulate with the current feature set and product roadmap. It seems that different teams developed the above-mentioned apps; when it comes to forced synergy, some teams are more open than others. If you thought tech was difficult, you haven't worked with people yet. Outreach and humility is most important. BDO has the same issue with its apps so Globe is definitely not alone in this regard.
Let's try to replicate the error; sometimes certain bugs have already been fixed in the newer releases. If the error still exists, we can get the developer/s to flowchart the logic so we can all try to understand how the issue came to be. Also, explore the possibility that this issue may be related to the rewards redemption issue above (16%).
We need to deploy promos and/or features ahead of the SMS/social media blasts. 1 week is fine. Always do a beta blast to catch spelling/grammar and/or link errors. Use short links if possible.
Is the app bloated, code-wise? Are we trying to load more data than needed? Are the graphics optimized? Are the CDN servers nearby? Does the app check for internet connectivity and display a prompt when it is below the minimum required speed? "You are currently running on GPRS; your transaction might take a while..." Long term, how does the development team plan to solve the speed issue?
The user flow may need to be revisited. Also revisit old app and research the competition.
Study GCash coins. How else can we expand GCash coin utility?
Revisit and rethink the design. Do we really need to make ad revenue off of app users? Imagine your favorite banking app with ads; how do you feel about that? Maybe do a quick SWOT analysis on ads in mobile apps.
A lot of the feedback could be finessed further by asking "why" though that would be difficult to do given that Apple does not share user data. This is where the chat link would be a viable path to open a direct line of communication with the user.
It seems the app's good visual design is getting dwarfed by various usability issues, with the top 3 being:
#1 is quite complex and has a lot of moving parts but I think even a minimal improvement would have an immediate positive impact on the user. Online retailer Zappos is a great example of a company with topnotch CS which made customers stay loyal regardless of price. I feel that CS is generally not good in most places so a discernible improvement will surely mean good things for the company, especially in the medium to long term.
You could argue that #1 is neither a usability nor an app issue; it's a CS issue. But let's not forget that part of the overall usability of a product is not just the ease of use of the actual product or gadget but also the ease of access to help, especially when you get stuck and can't move forward. I haven't tried shopping at Zappos but imagine purchasing from them knowing that no matter what happens, you won't get screwed over? That's almost unthinkable nowadays with the rise of ecommerce and all its wrinkles.
Lastly, we need to repeat the process using Android data. Results may vary but I reckon the top Android issues will be very similar to iOS.